Luke Caporelli
Ministry Presentation

re:markt

Designing a supermarket that stays operational when the power goes out.

RoleConcept · Systems design · Research · Visual communication
ScopeHfG Schwäbisch Gmünd · Presented at Baden-Württemberg Ministry · 2025
TeamLuke Caporelli, Peter Schneider, Finn Sommerhoff, Annika Weber
re:markt

The projects arrived at extremely compelling, practically relevant results. The works have given us valuable impulses and opened fresh perspectives for our thinking and action with regard to strengthening societal resilience.

Baden-Württemberg Ministry of Food, Rural Affairs and Consumer Protection

What this project is really about

This is not a product design project. It is an operating system for a building that most people have never thought of as a system at all. The supermarket is critical infrastructure — but it was never designed to fail gracefully. re:markt asks a different question: what if it was?

The design challenge was not visual. It was operational: how do you build a store that stays legible and enforceable under stress — for staff, for customers, for logistics partners — when the usual infrastructure is gone? How do you make "fair distribution" not just an intention but a rule that holds when there is no power, no internet, and a crowd that is scared?

The answer is not a generator. It is a prepared switch — a second operating mode baked into the store from the start.

Challenge

95% of German supermarkets can only operate for 2–4 hours during a power outage. Only 5% have backup generators. There is no standardized crisis mode — no distribution logic, no allocation rules, no plan for when normal operations collapse. The result is improvisation under pressure, which means chaos.

Strategy

Designed a dual-mode operating system built into the store from the start. Normal mode: standard retail. Crisis mode: floor converts to storage and distribution, a token-based issuance system replaces queuing, and a standardized re:box unit travels unchanged from producer to household across five distribution channels.

Results

Presented at HfG exhibition. Invited to present at the Baden-Württemberg Ministry of Food, Rural Affairs and Consumer Protection — a direct policy context. Ministry endorsed the work in writing.

01 · The Situation

A system optimized for stability, not adaptability.

Supermarkets are essential infrastructure but not designed for failure. In normal conditions, they are extraordinarily efficient — lean inventory, just-in-time logistics, optimized shelf space. That efficiency is the problem. It leaves no slack for disruption.

Power loss, supply chain interruption, or panic purchasing can break operations within hours. In Germany, 89% of households rely on supermarkets as their primary food source. When those stores stop functioning — even temporarily — the social consequences are immediate and disproportionate.

The gap is not a supply problem. It is a governance problem. There are no pre-defined crisis modes. There is no standardized logic for how goods should be allocated under scarcity. Without clear rules, staff improvise. Without improvisation, chaos. Without a plan, trust collapses.

02 · What We Found

Where the current system breaks.

We analyzed failure cascades across four dimensions: energy, cold chain, logistics, and human behavior. Each revealed a different layer of the same problem.

Resilience is not improvisation. It is pre-defined operations that stay legible when infrastructure becomes unstable.

Energy failure is the most visible, but it is the trigger, not the cause. When power goes out, refrigeration fails first, then point-of-sale systems, then communication. Staff lose the tools they need to manage demand. Customers, uncertain about what will be available or for how long, default to panic behavior — buying more than they need, arriving earlier than usual, staying longer than is useful.

The cold chain failure compounds this. Perishables become unsellable within hours. A store that enters a crisis event with a full inventory quickly has less usable product than it appears to have. The visible abundance is a liability, not an asset.

The human behavior dimension is the one most easily overlooked in system design. People behave predictably under scarcity — they hoard, they queue, they compete. A store without predefined allocation rules has no mechanism to counter this. "First come, first served" is not a distribution strategy. It is the absence of one.

03 · The Real Problem

Three things that had to be true at once.

The design requirements were unusually constrained. The concept had to work in three simultaneously difficult conditions: limited energy, high and unpredictable demand, and a staff that would be under significant stress. Any solution that required extensive training, complex technology, or additional infrastructure to activate was not a solution — it was a dependency.

Infrastructure branding.

The visual system for re:markt is not designed for marketing — it is designed for orientation and trust. Signage, zoning, and communication in crisis mode must function like public infrastructure: legible at a distance, interpretable under stress, authoritative without being aggressive.

Three non-negotiables shaped every subsequent decision. First: fair distribution must be explainable. Allocation rules need to be simple enough that a customer can understand them before they enter the store. If the rules require interpretation, they will be contested. Contested rules, under stress, create conflict.

Second: the system must work without full digital infrastructure. QR codes work without internet. NFC tokens work without a network connection. Paper fallbacks must exist for everything digital.

Third: the concept must be compatible with existing logistics standards. A solution that requires custom packaging, new supplier relationships, or rebuilt distribution infrastructure is not deployable at scale. The re:box had to fit into what already existed.

04 · The Idea

A store that operates in two modes.

The core idea is a prepared switch. re:markt is designed as a normal supermarket that contains, within its existing footprint, a fully operational crisis distribution system. Activating crisis mode does not require external resources or emergency decisions. It requires executing a plan that was already made.

Normal → Crisis mode floor plan. Two stacked bar diagrams: in normal mode the sales floor dominates the middle, with community area on top and storage at the bottom. In crisis mode the proportions invert — community area expands, sales floor shrinks to a thin sliver, and storage expands to accommodate incoming re:boxes.

In normal mode, the store functions like any supermarket: open shelving, free movement, standard checkout. The floor plan is optimized for browsing and purchase.

In crisis mode, the transformation is physical and operational simultaneously. The sales floor reconfigures: community and waiting areas expand at the perimeter, the sales floor shrinks toward the center, and storage space expands to accommodate incoming re:boxes. Communication shifts from promotional to operational — signage switches from advertising to orientation, providing clear information about what is available, in what quantities, and how it will be distributed.

The transition is not an emergency response. It is a mode change — like a building switching between normal and fire evacuation protocols. Except this one can sustain for days, not minutes.

05 · How It Works

Three mechanisms that make it enforceable.

A good concept is not enough. The system has to be operable by real staff, under real stress, without specialized equipment. Three mechanisms form the operational core of re:markt.

The re:box is a standardized unit that stays consistent from producer to household. The box dimensions, weight, and contents are fixed — producer packs it, warehouse stores it, store receives it, customer takes it home. By keeping the unit stable across every handoff, the system removes the failure points that typically appear when packaging changes between stages. Staff can count boxes without opening them. Customers receive a predictable quantity.

Token-based issuance replaces "first come, first served." Each household receives a QR or NFC token and a time window for pickup. This converts the store from a place where speed determines access to a place where everyone with a token has guaranteed access during their window. Queue dynamics collapse — there is no advantage to arriving early. Staff can control throughput predictably.

Store zoning divides the space into four operational zones — entry, waiting, handoff, and exit — with controlled transitions between them. This protects staff by separating them from the full crowd pressure, allows throughput to be measured and managed, and prevents the compression that leads to conflict. Zoning is marked physically with tape and signage that can be deployed in under thirty minutes.

06 · The Result

Five ways to reach a household.

A single store cannot serve an entire neighborhood under crisis conditions. re:markt is not a point of distribution — it is the anchor of a multi-channel distribution network that uses existing infrastructure wherever possible.

Five distribution channels arranged around re:markt Hub at the center: Click & Collect (pre-ordered pickup), Delivery (mobile delivery vehicles), Pop-Up Store (vehicle-based station for areas without a Hub), and DHL Station (using existing Packstation infrastructure). The Hub handles central distribution, storage, and coordination across all channels.

re:markt Hub is the central operational unit: a store that functions as normal retail while coordinating distribution across the other channels. It receives re:boxes, manages inventory, and dispatches to the satellite channels. Click & Collect allows households to pre-order re:boxes and pick them up directly at the store during a specific time window, bypassing the full in-store experience.

Delivery routes re:boxes via mobile vehicles directly to households. Priority goes to residents with limited mobility, elderly individuals, and families with small children — the populations least equipped to navigate a busy store in a crisis. Pop-Up distribution deploys a vehicle-based station to serve neighborhoods without a re:markt hub nearby.

DHL Station integration uses existing Packstation infrastructure — Germany's network of automated parcel pickup points — to distribute re:boxes without additional staffing or new physical infrastructure. A household can pick up a re:box the same way they pick up any parcel.

The five channels are designed to be activated selectively, not simultaneously. A localized power outage might only require Hub + Click & Collect. A regional infrastructure failure would activate all five.

07 · What Changed

What the numbers say.

The expected impact is predictability.

Up to 80%
energy demand reduction in crisis mode
4,000→800
kWh stepped down while staying operational
5
distribution channels designed and specified
89%
of households currently have no alternative to supermarkets

Clear allocation rules reduce conflict. Energy prioritization keeps critical systems running. Standardized logistics removes dependency on fragile handoffs that break when packaging or process changes between stages.

The behavioral effect matters as much as the operational one. When people understand what they can get, in what quantity, and when — panic behavior shifts to planning behavior. This stabilizes crowds, reduces pressure on staff, and maintains trust in the supply system at exactly the moment when trust is most at risk.

08 · What I Learned

What this changed for me.

I came into this project expecting to design an interface. I left it having designed a governance system.

Rule clarity is UX.

In crises, the interface isn't the screen. It's the rules behind it. re:markt reframed UX as operational governance: clear modes, minimal constraints, communication that holds under stress.

The insight that landed hardest: in a crisis, the interface is not the screen. It is the rules. UX in this context means operational governance — how decisions are made, by whom, under what authority, and with what fallback. The most important design work we did was not visual. It was the logic behind the token system, the zoning protocol, the re:box specification. Getting those right meant that the visual layer had something real to communicate.

The AI-generated concept film was a secondary lesson. We used generative tools to compress complex system logic into a narrative that worked for a public exhibition context. That required understanding the story well enough to author it deliberately — the tool did not find the narrative, it executed one we had already built.

Next case

maya

The language gap in German care facilities doesn't start on the ward. It starts at home, months before the first shift.

© 2025 Luke Caporelli